Luis Bolaños Mures
2017-09-23 10:15:17 UTC
Kingo is an attempt to make the game of Go even more intense and unforgiving. It differs from Go in the following aspects:
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.
* There are two types of pieces: pawns and kings. Both come in two colors: black and white.
* On their turn, a player must pass or place a pawn or king of their color on an empty point. Pawns and kings behave like Go stones and can be part of the same group if they are the same color.
* If a player captures an enemy king, they win. Otherwise, the game ends after two successive passes, at which point the player with more kings of their color on the board wins.
Optionally, it can be required that captures be made with kings, which results in quite a different game: false eyes are true unless they arise from captures, and the ko and superko rules aren't needed.